The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft: LIVE 2015 > In-game video documentation from performance

We Actually Met In World Of Warcraft (from The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft: LIVE 2015)
performance documentation
51:31 minutes
2015

For three years, Angela Washko has been creating performances as The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft inside the most popular multiplayer online video game of all time. Instead of killing enemies and getting badass equipment like she used to, she started traveling to major towns to discuss the ways in which women are treated in the game-space with other players. This led to longer discussions about feminism with players from geographically varied places meeting together in this virtual but spatial and representative corporatized public space. The conversations she facilitated are documented and reproduced in videos and images online. More recently she started performing the process live for audiences, projecting her screen and doing live-narration of the conversations as they unfold. This most recent evolution of the project includes additionally recruited council members and audience participation - as three players-turned-performers (Washko with Maj Anya DeBear and David Lublin) discuss feminism with players and audience members situated simultaneously in Dixon Place, New York and Orgrimmar, Area 52.

This is a video of the performance made from my avatar's perspective inside World of Warcraft.

This work was made possible, in part, by the Franklin Furnace Fund supported by Jerome Foundation; the Lambent Foundation, The SHS Foundation, and by public funds from the New York City Department of Cultural Affairs in partnership with the City Council.