Gaming Interventions > The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft

For four years, I created performances as The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft inside the most popular online multiplayer role-playing video game of all time. As a long-time community member, I stopped playing the game “normally” and began traveling to major towns to discuss the oppressive ways in which women were treated in the game-space with other players. This led to longer discussions about feminism with players from geographically varied places meeting together in this virtual public space.